Part II:
Title: Find Seth and see what he knows.
Jack is now at Gaptooth breach after the shootout with the alien bandits.
Stranger Mission (Gaptooth Ridge): A family are gathered outside their house, shouting and cursing at whoever is inside. Jack approaches and the man of house points a shotgun at him, asking if he is 'one of them'. Jack says no, and asks whats locked in there. 'Whaddya think, ya damn fool, its one o them apes from beyond the stars!' If you save the family's home by entering through the doorway, youll find there is nothing inside. you go back outside to see the woman get grabbed by an alien and sucked into a vortex before you can do anything. The husband says 'They got her! They can move through walls!' And he runs off hollering.
Reward for this mission: Ammo
Seth is to be found wandering in the wilderness, this time completely at ease, twirling around and humming a tune as though doped up to the gills. Jack stops him and asks what the thing in the mansion was. Seth dodges his questioning with inane rabble again, until Jack gets fed up once more and almost tramples Seth with the horse. Seth becomes a little more lucid, and eventually tells you the beings, whatever they are, seem to be holed up everywhere the old gangs used to be. (This will unlock gang-hideout style challenges for all the usual hideouts) He says they got serious weaponry, stuff that will blow you to smithereens in a blast of beautiful green light. Jack asks where theyre coming from, and Seth says, ‘Oh, Mexico? I dunno. Ask the snake oil man. He knows. He knows all about it.’ And seth runs off giggling.
Title: Time to find West Dickens.
Challenges now unlocked.
Master Alien Hunter Level 1: Kill six of the unearthly bandits at any gang hideout.
Master Alien Hunter Level 2: Blow up an otherworldly being with any alien weapon.
Master Alien Survivalist 1: Find three plants that have no earthly business in New Austin (these will not be difficult to spot)
Master Alien Survivalist 2: Gather the spores from four Polymorphus Pods
Master Sharpshooter 1: cause an unearthly bandit to disintegrate in one shot (just requires use of the zap-gun and a shot to the head)
Master Sharpshooter 2: Shoot down a flying Rectopod (alien bird)
(other challenges require progression to Mexico)
At this point you can start gang hideouts. As in UN, if you go to Fort Mercer you will find it is no longer a hideout. It has in fact been remilitarised by the US government and troops are pouring in and out of it. When you ask the shady characters guarding the doorway with advanced (but earthly-looking) sniper rifles, you are told that this is simply a training facility. When Jack asks what they know about these freakish happenings, people from other worlds walking across the frontier, they simply say, ‘we don’t know nothing about that, sir. This is just a training facility.’
You have discovered the Government Agent outfit. If unlocked, you will be able to access the newly remilitarised Fort Mercer and learn its secrets. (outfit requirements: take a scrap from a downed government agent, shoot down a rectopod with a sniper rifle, complete the gang hideout in Pike’s Basin. NB: Dead secret agents can only be found after a future mission)
West Dickens is to be found in Rathskeller Fork. He classically seems to have dodged you again, but this time he has come true to his word and produced an elixir with the compound you gave him that when thrown on the ground will cause all otherworldly creatures to become momentarily transfixed by it, giving you a few moments in which to attack without being attacked in return. You question West Dickens on where the aliens are coming from, and he says, oh, well from space my dear boy, had you not realised?’ ‘dont be funny with me, Dick. Where did they land on earth?’ ‘Oh, ahm, I believe it was... Nosalida. No, Escalera. Thats right, youll find the crash site there. Nuevo Paraiso is where you must go, haha! Ahm, but first I could use your help. The truth is the border is not open right now, as fate would have it... the government seem to be clamping down all across this land and theyve built some kind of super-top-secret mission lab in Fort Mercer. I’m confident that if we gain access to this, ah, area, we can find a means of getting you across the river! And, a means of bringing me a, shall we say, a bargaining chip.’
Mission: Ride with West Dickens to Plainview.